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AI Insights · Timothy · July 2021

Top 5 Cat Games Performance in Ghana Q2 2021

In Q2 2021, the top cat games in Ghana saw varied performance in downloads, revenue, and active users. Detailed trends reveal insights into user engagement and monetization.

Top 5 Cat Games Performance in Ghana Q2 2021

In the second quarter of 2021, the top cat games on a unified platform in Ghana experienced diverse performance in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each game fared during this period, based on data from Sensor Tower.

My Talking Angela from Outfit7 Limited showed a consistent trend in weekly downloads, with figures hovering around 5K to 6K for most of the quarter. The highest spike was in the week of April 26, reaching 7.7K downloads. Weekly revenue for this game peaked at $49 in mid-April, with a few fluctuations, settling around $30-$34 towards the end of the quarter. The game maintained strong user engagement with weekly active users ranging from approximately 86K to 101K.

My Talking Tom Friends also from Outfit7 Limited, had a relatively stable download performance, varying between 3K to 4.2K. The game saw a notable increase in weekly revenue, peaking at $55 in mid-April, but generally staying below $30 for most of the period. Weekly active users for this game were consistently around 44K to 48K, indicating steady player engagement.

My Talking Tom 2 maintained a weekly download rate between 2K to 3.1K, with a peak in late April. Revenue showed minor fluctuations, peaking at $22 in early May and then having minimal earnings in June. The game had stable weekly active user numbers, staying around 31K to 33K throughout the quarter.

Talking Tom Gold Run saw an upward trend in weekly downloads, starting from 1.2K in late March and reaching up to 3K by late June. Revenue had a notable peak at $40 in early May but fluctuated around lower values for the rest of the quarter. Active users grew steadily from approximately 20K to 26K, indicating increasing user engagement.

Talking Tom Hero Dash experienced a mixed performance. Weekly downloads ranged from 1.3K to 2.7K, with the highest in early May. Revenue peaked significantly at $208 in mid-April but was generally lower for the remainder of the quarter. The game maintained a strong base of weekly active users, fluctuating between 20K to 24K.

These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower’s platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021